Warcraft 2 walkthrough12/12/2022 ![]() You can now unlock scouting units which help you to discover the hidden parts of the map. ![]() There are also new units in Warcraft II which add some interesting facets to the gameplay. The victory screens just somehow don't look as flashy as they did in the last game. As soon as you unlock spell-casters the human campaign may as well be over. It can basically turn an entire enemy army into a flock of dopey sheep, ripe for the slaughter. The polymorph spell is insanely powerful when used correctly. This spell basically turns any enemy into a harmless critter. The human spell-casting unit, the mage, has access to a spell called polymorph. Both sides have balance but there are some slight advantages to the human side, or at least it seems that way. The spell casting units on the orc side tend to focus on aggression and impact, while the human side can be a bit more tactical. Other than spells used by certain units both sides function the exact same, with mainly cosmetic reskins. The units in Warcraft II are pretty much identical no matter which side you control. At least for me, that was 'attacking with everything and hoping for the best'. Having a plan is certainly a step up from the old way to play. It's also then possible to coordinate an attack, sending in the right unit for each situation. It's really easy to train up a force which feels more like an army instead of a rabble. Overall these changes help the gameplay to feel so smooth.
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